![]() ![]() ![]() ![]() Logs brief descriptions of all currently loaded player Pokémon storage data. If all argument is used, forces a save of the Pokémon of every player.ĭisplays the number of times the specified player has lost or won a battle. Reloads the data from the shopkeeper and NPC external JSON files without restarting the server.įorces a save of the specified player's Pokémon. If no player is specified, it heals the Pokémon of the person who issued the command. If the player is in a battle, the Pokémon is automatically sent to the player's PC. Puts the specified Pokémon into the specified player's party or PC (if the party is full). Any Pokémon used in the arguments will have levels equal to the highest level Pokémon of the person who ran the command. If Pokémon or NPC Trainers are used for any argument, they are controlled by AI. The first and second arguments have one team, and the third and fourth arguments have another team. Gives the player a photo of the specified Pokémon.Īttempts to spawn a legendary Pokémon near the player that ran the command.įorces a battle between the specified players.įorces a double battle. ![]() Negative values take money from the player. Gives specified player the specified amount of PokéDollars. Toggles movement for all Pokémon in the world. If no player is specified, it applies to the player that forced the command. Gives the specified player a Dynamax Band.įorces the battle the player is in to end, if applicable. If type is added, only spawns of that type are shown. If specific argument is added, only checks the block the player is standing on. Shows the chance of all Pokémon that may spawn in the player's area. If the Pokémon can't breed, the command fails.Īttempts to find two Pokémon in the player's party that can breed and gives an egg if successful. **on another note, found that nest balls rate is 8-0.2*(MonLevel-1) where as wiki suggests its half of that.Gives the player an egg that results from the Pokémon specified. Looked around and didn't seem to find anything that would catch my eye, so I guess its just my bad luck :/ Might create some fake world and do some experimental testing with it later, but oh well~ I guess there could be something weird going on with turn being an int, and compiler possibly not liking implicit int-double conversions, but all the online compilers I checked seemed to let it pass, with some rounding which is understandable. * Got curious, decompiled source code, and did math using the same formulas that are used in code level and got same probabilities (gjob to whoever designed that calculation, cuz its nothing like the simple formula in the wiki) :/ On the way checked timer ball properties and they look fine (?) to me. On top of this, will also throw this link with proof on how to get mean number of tries. But if its just me, then i guess oh well :/ To repeat myself, rng can be a bully thats true hehe, but this just seems like an overkill. Having said that, in the orig post and my comments im talking about probability of an event (catch) occurring after X amount of turns. Sure, you are right that events are independent hence individual probability is 7%. Now with some more quick maths, odds of not catching it after 90 tries are 92.2% 90 which are 0.06%… you could argue i got unlucky, but this is pretty consistent whenever i use timer balls before just never bothered to check with actual numbers until now.ĭid some quick math assuming timer ball cr is 1, and chance of not catching lele after 90 balls is 16%, which is still unlikely, but more possible than above… so genuinely curious. With some basic stats it should have been 12-13 balls on ave to catch it. To throw some math here, will assume leles hp was at 50% the whole time (it was 10% for the most part but just to make an undershot will say 50), it was asleep anytime i threw a ball - so status is x2.5 cr. Used up 90 timer balls, and some negligible amount of dusk balls. For background, the battle lasted 130 turns, with Lele being asleep for around 80-90. Most recent example would be catching tapu-lele. But after several days of using it im wondering if it really is x4 after turn 11 as it states in the wiki. Does anyone else have bad luck (?) using timer ball? Reading through pokeball list, i figured with legendary pokemons usually taking 50+ turns to catch, timer ball with its pretty much condition-less x4 catch rate (CR) and easy to produce would be perfect. ![]()
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