![]() The only was to get past it was to press the dash button at the exact right time every single time to get through it, which proved to be a challenge. Their weren't many really difficult ones, but the ones that were really pissed me off. One final problem I had was some rather frustrating platforming sections. I wasn't expecting a fully detailed map, but at least a slightly more detailed map and a better zoom function with the map. All of this was made worst by the map in the game. I found myself a couple of times seeing two branching paths in an area and needing to go to the other branch, but finding myself not going to that second branch because in my mind, I have already been to that area before. The map, despite being fun to explore, is a maze that is hard to go through. Their was a point in time when I was stuck in all four areas, where I could not find the required materials to open doors to move forward in the game. One hiccup that I experienced while playing this game is that their is no real path to anything. Now all games have their negatives, and this games is no exception, despite them being rather small. All the synth music was great, but it was the one piano song that I found that wrapped up the game nicely and told you hoe tolling this fight was on your character. It's a synth heavy music style that mixes well with the environment and is finished off with a beautiful piano piece that is quiet yet emotional. One last thing I had to say was amazing was the music. Why I found this small item meaningful is that their are a lot of platforming sections and secret areas that require you to dash to a non-connected block, so not falling off the ledge immediately made it way easier to do so. You stick to the ledge for a few seconds before falling off. One minuscule thing that I found pleasing is that going to the edge of the map will not just throw you off. So having the combat be a simple light or heavy attack and having the guns be simple in the game was a real help. You need to know going into this game that despite you having a gun and a dash ability, this game is difficult. Some other things includes a simple yet fun combat system that was easy to learn yet hard to master. Ranging from pretty easy to extremely difficult, but even the hard ones I had a fun time with. ![]() The enemies were great, but the bosses were the ones that shined. Each of these enemies and bosses are unique, both visually and in attack patterns, and are a lot fun to play. Going back to the different areas, each area has their own set of unique enemies and bosses. All of these secret rooms have a faded symbol in front of the entrance, so finding those symbols was also a lot fun. But having this open world also allowed a lot of secret rooms to be placed into the game. It allowed me to go on my own pace in each area. Having the ability to explore this land was also great. It's all beautiful, diverse, and ready to be explored. ![]() ![]() You fight ninjas in a white and bright blue water city in the east, robots that are littered underneath the ground of a barren wasteland in the south, samurai-like characters in the pink and green forest of the west, and birds in the snow covered mountains in the north. Each area is unique not just in color, but in style and enemies as well. This world is full of beautiful colors: From the bright pink of the trees to the light, vibrant blue of your sword, this game is a neon beauty. But the environment that is set up from this is fantastic. ![]() You just know you play as some person in this dystopia of a world, and the story is not told by words, but by pictures and video. Hyper Light Drifter isn't a big story game. What makes this game stand out from the rest is that the creator of this game, Alex Preston, has a heart disease, which is a major source of inspiration for this game. You spend your time exploring, fighting, and platforming through this forgotten world starting in a central town and going either north, south, east, or west, and all in a 16-bit art style. Hyper Light Drifter is a 2d action rpg game developed by Heart Machine in which you play as an unnamed character in a dystopian world. ![]()
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